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Short game mechanics
Forums → Ask Golf Guru - Golf Instruction | 5 posts
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Has anybody worked out how to apply TGM principles to the short game?
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It is about line and power sources. Line first….know where the ball has to pass through to get to its final destination. Aim there not at the hole. For Chips, imagine how hard you would have to putt to get it there and its probably going to be how much umph you need to chip with. TGM wise, you can then work out how many power sources you might need to get it that far. A putt will use only one source. A chip may also only need the one. It could be pivot powered, or a thrust for your right elbow. Either will work. Only way to find these things out is spend time practicing and noting what you are doing to get it A distance and B distance. So often you see people on a green with nothing better to do that chase balls. At the end of a session I may be cheeky and ask them what they just found out…... Errr that I cannot putt? How are back do you swing for a 3 foot putt? How much follow through does your stroke need to feel smooth to get it that far? Same for a longer putt. Ah. Now I have some mechanics that I can feel.
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Welcome pquill. First post. TGM principles are a flat left wrist through impact, tracing a straight plane line, and clubhead lag. They apply to all shots, including putts. Most chips are left short because of poor ball contact, loss of the flat left wrist; scooping, quitting or decel, fat shots due to loss of lag.
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Thanks Paul. All about perfect practice, rather than mere practice eh.
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And practice to suit your learning style to. It is OK to hop from one drill to another after 5 minutes to keep the mind from becoming stale if that is your make up. So putt a bit, chip a bit, pitch a bit if you have too. Compare notes in a short game drill game….putt to a hole from the edge of the green. Mark the average distance from the hole. Then chip, then pitch to see which you are better at – then try to improve the others. Keep the short game learning fun and start to feel how the power applications can be minimised to get the job done close in. Then add one more to get it to go a bit further. Then the mechanics that both Pelz and TGM get translated into ‘feel’ and now you will visualise and know more instinctively (though really mechanically learned) what shot to use.
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